Generation Zero Review 2024 - Why This Game Could Be Better (2024)

Avalanche Studios is known for crafting massive sandboxes that invite as much mayhem and destruction as players can create.

With credits that include Just Cause, Mad Max, and the upcoming Rage 2, Avalanche has gained a reputation for making action games that center on fulfilling players’ power fantasies. However, the company’s latest release, Generation Zero, seeks to broaden the spectrum of what you’d expect from an Avalanche game.

A 1980s-inspired, post-apocalyptic first-person co-op shooter seems to hit every buzzword for a potentially lucrative game of the year. And given the disappointment that was Fallout 76, a game that Generation Zero shares much of its DNA with, I expected Avalanche’s Stockholm studio to come out swinging and fill in the gaps that Bethesda had missed.

Even though the game was plagued with bugs at launch, the developers have been actively communicating with players on when patches will be implemented and responding to feedback via community live streams.

This coupled with the fact that the devs plan to support the game long-term and add new content has made finding the right moment to write this review challenging.

While my assessment is focused on helping you decide whether or not to purchase Generation Zero, we may revise its score following any major updates, so make sure to check back.

Table of ContentsShow

    Presentation

    Generation Zero Review 2024 - Why This Game Could Be Better (1)

    If there’s one thing Generation Zero excels at, it’s portraying 1980s Sweden. The game’s massive open-world is made up of dense forests, pastoral farmlands, small villages, historical landmarks, and larger cities that feel shockingly realistic, at least to a foreigner like me. The game makes good use of each of these settings by starting you off in a secluded coastal village and having you slowly make your way further inland to more dynamic areas.

    As environments become increasingly complex, you begin to explore suburban communities, military bunkers, and remnants of Swedish history like the Iboholmen castle. Each of these areas is accented by the fact that you never see another living person, should you decide to experience the game completely alone.

    Using isolation as both a story and gameplay component is something Generation Zero does a great job at, and its grounded depiction of a realistic Sweden adds a sense of eeriness that easily rivals Fallout 76’s Appalachia. However, this does lead to a world that feels largely empty, with many dull sections that you’ll visit once and never return to.

    Story

    Generation Zero Review 2024 - Why This Game Could Be Better (2)

    Co-op focused games typically fall apart when trying to tell a cohesive and interesting story. And even if you were to play Generation Zero on your own, taking time to listen and read through bits of audio and notes left behind by people that have either died or fled, the game falls short of the ‘cerebral puzzle’ Avalanche promised.

    Most of the story is spent chasing the ghosts of humans who were at a location at one point but have gone somewhere else. Following this infinite trail of breadcrumbs grows old very quickly since every clue you find is cryptic and serves no function other than providing exposition.

    At first, I was anxious to find out the cause behind humanity’s mysterious disappearance and the source of the robot invasion; however, the game kept stretching its already thin narrative to the point that I simply no longer cared.

    Gameplay

    Generation Zero Review 2024 - Why This Game Could Be Better (3)

    Generation Zero’s gameplay loop is arguably its strongest component and the part that kept me engaged. A majority of your time is spent sneaking around the game’s massive map, looting containers found in vehicles, sheds, homes, and military bunkers. Items range from weapons and ammo to med-kits and interesting distraction tools like flares and boom boxes that play 80s-appropriate music to draw attention from enemies.

    I found the combat in Generation Zero to be very satisfying thanks to the complex behavior from enemy AI, which is mostly unpredictable. Additionally, the game’s use of simulated ballistics adds a sense of realism to skirmishes, and some stealth mechanics encourage you to approach each battle differently. While I’d like to have seen more enemy variety, this is something the developer has plans for expanding on in the future.

    One of the game’s biggest drawbacks is how it manages progression and inventory management. Essential skills are locked behind several tiers and broken up into categories that simply don’t make sense. To unlock more inventory space in your bag, you’ll first have to upgrade your character’s stamina recharge, a mechanic that currently feels completely useless.

    Your inventory is presented in a Resident Evil-style format, with items taking up either one or two slots. You’re constantly finding supplies, and since a majority of items won’t automatically stack, and ammo needs to be manually attached to your weapons, more time is spent organizing your inventory than actually playing.

    Exploring new locations in hopes of finding that new weapon or attachment feels fun for a few hours until you come across the same pistol for the thousandth time. Just like with its story, the game stretches out its better loot across far too many areas. There are large patches of locations you can completely skip simply because they won’t contain anything better than what you currently have equipped.

    This seems like a miss on the developer’s part as much of Generation Zero’s massive, and frankly, the stunning world is never fully utilized. The addition of some sort of crafting system or way to salvage excess supplies for parts to upgrade weapons would make searching every nook and cranny feel more rewarding. By the end of my journey, I found myself avoiding areas that weren’t relevant to any of my missions simply because I knew they wouldn’t present anything new or interesting.

    The Final Verdict

    Generation Zero Review 2024 - Why This Game Could Be Better (4)

    If you’re just looking for a slightly cheaper ‘looter shooter’ style game to play with your friends, Generation Zero may scratch that itch. However, there are other titles in the subgenre that do a far better job at keeping you engaged.

    Aside from some cool 80s style clothing and accessories, there’s very little incentive to check out everything Avalanche’s Sweden has to offer. I’m hopeful that Avalanche will improve the game long-term because it’d be a shame for its potential to never be fully recognized.

    The Pros:

    • Satisfying combat
    • ‘Rad’ selection of 1980s clothing
    • Realistic visuals
    • Unpredictable enemy AI

    The Cons:

    • Badly designed inventory UI
    • Confusing skill progression
    • Repetitive loot
    • Lack of enemy variety
    • Empty world
    • Weak story

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    Generation Zero Review 2024 - Why This Game Could Be Better (2024)

    FAQs

    Generation Zero Review 2024 - Why This Game Could Be Better? ›

    In this reimagining of 1980's Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unravelling the mystery of what is really going on. By utilizing battle tested guerilla tactics, you'll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.

    What is the point of Generation Zero game? ›

    In this reimagining of 1980's Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unravelling the mystery of what is really going on. By utilizing battle tested guerilla tactics, you'll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.

    How to get better at Generation Zero? ›

    A Generation Zero Survival Guide
    1. Weapon Quality. Every weapon in the game has an associated quality level, indicating how well it was originally made. ...
    2. Explore and Scavenge. ...
    3. Use the Right Tools. ...
    4. Some Skills Require Tools. ...
    5. Take Your Time. ...
    6. If in Doubt, Hide. ...
    7. Environmental Hazards. ...
    8. Take a Friend.

    What is the strongest enemy in Generation Zero? ›

    Hunter. Hunters are one of the deadliest enemies in in Generation Zero. With weaponry designed to sow discord and terror, they will engage the player from a distance and then proceed to sprint towards their target, quickly closing the gap.

    How many people are playing Generation Zero? ›

    Generation Zero
    MonthAvg. PlayersGain
    Last 30 Days493.6-102.5
    July 2024596.1+9.5
    June 2024586.6+126.2
    May 2024460.5-130.4
    62 more rows

    Why is Generation Zero so good? ›

    With frequent updates and an engaged developer community, Generation Zero continuously evolves, ensuring that you'll never run out of challenges. Whether you're a solo player or enjoy co-op action, this game offers endless thrills, making it a must-have for any gaming enthusiast.

    What is the goal of Generation Zero? ›

    Who is Generation Zero? Generation Zero New Zealand is a national organisation, with an overarching goal for New Zealand to be carbon neutral by 2050 through negotiation with Government (national and local) and social inspiration.

    What is the max level in Generation Zero? ›

    Apparently, the max level is 10,000, according to Steam yet the skill level cap is at 31.

    How many hours does it take to complete Generation Zero? ›

    47½ Hours
    Single-PlayerPolledAverage
    Main Story1519h 43m
    Main + Extras4148h 46m
    Completionist1387h 42m
    All PlayStyles6949h 47m

    What is the highest tier in Generation Zero? ›

    The max level is 10,000, which is probably impossible to meet in one's lifetime since you will need 70000 xp to level up from 32 and onward or around 698 million XP. Don't expect any congratulatory pop-up message or notification. No fireworks, No nothing. But you'd get tons of uranium.

    What is the most powerful weapon in Generation Zero? ›

    The Pansarvärnsgevär 90 is the most powerful sniper rifle in-game, with a single shell of AP being able to remove armor on most of the machines (except some components on Harvesters, Hunters and Tanks) and it's the mostly used by Generation Zero's community.

    Is Generation Zero good alone? ›

    It is fun solo, it is a little more fun multiplayer imo (as someone who plays solo on other games 95% of the time), but solo it is really fun as well, in a more relaxing sort of way.

    Is there a final boss in Generation Zero? ›

    In relation or connection to the storyline there is no final boss. But during regular gameplay you can get to some point where a "Reaper" spawns: A Tank, more powerful and dangerous than an Apocalypse-Level4-Tank. Look into the Guide-section for more information.

    Which country does Generation Zero take place in? ›

    The game takes place in an alternate 1989 Sweden where violent robots have taken over. The robots range in size from tiny scouting drones to massive robots that tower over the houses.

    What is the point of Generation Zero? ›

    In Generation Zero players will walk a tightrope between several different compelling systems. Armed only with wits and whatever weaponry can be scavenged from destroyed enemies, survival itself is a victory when being pursued by killer machines.

    Is there an ending to Generation Zero? ›

    The game has a ending, and a beginning with Fnix rising, Alpine unrest, and the story now goes into Landfall story line.

    Is there a story behind Generation Zero? ›

    Plot and setting

    The player assumes the role of a Swedish teenager who returns from an island excursion to find that the local populace has disappeared as a result of the robotic invasion.

    Is Generation Zero a fun game? ›

    I'd definitely recommend it. I found thi8s game by accident on GamePass and am very happy I did. I love the 80s/retro feel as well as the attention to detail with both the intricacies of the robots and the sound effects/atmosphere.

    What is the concept of zero game? ›

    In combinatorial game theory, the zero game is the game where neither player has any legal options. Therefore, under the normal play convention, the first player automatically loses, and it is a second-player win.

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